This comic needs WebGL to print.
Try a browser with hardware acceleration enabled.
An inked orrery · Issue #3

CosmicConquest

III
drag to turn the worlds · pinch or wheel to peer · tap to command

The PlayersSelect at least 2 colors

The Classes

Use classes Unique
act I · acts II & III unseal at rounds VII & XIII

The Map

Precise number of planets
Auto-choose areas
Same starting planet
ROUNDI
ACT I
Sector
Merge into…
DeployAssaultRegroup
VS!
Deploy
◈ Gallery
0troops
    Since your last turn
    Your deck

    How to conquersix panels · the whole game

    1Claim · start · deploy
    6 5 START ▸ +3

    Each commander takes the starting areas set in Map settings (5 by default, dealt automatically, or picked by hand in snake order) — the first is your capital. Every turn opens on the start screen: the troops you gained and why, and every card that arrived. Then Start turn and deploy: pick one of your areas, set the troops on the island and confirm ✓.

    2Continents · sector bonuses
    +4 ⇄⇄

    Thick stepped bands split every world into sectors; the dark abyss between continents is sea — nobody walks on it. Hold a whole sector and it pays its bonus every turn (its band lights up in your colour): few crossings (⇄) hold easily but pay little.

    3Sector mode · S
    THE PALE CHOIR+5 · 6 · ⇄4

    S or ◈ repaints the board by sector — an inky hue and a comic screen each — and captions name them: bonus, areas, crossings, the holder. Tap a caption to light its sector up.

    4System to surface · 2D
    2D · ROUND FOREVER

    One zoom runs from the system to standing on a world: wheel or pinch, double-tap dives a rung, ⤒ (U) climbs. On the ground other worlds glint in the sky — tap one to fly there, the sun included. 2D (F) unrolls a world into a flat map that scrolls round forever.

    5Battles · ships · landings
    POW 30%

    Select your area (2+), aim at a touching one, Attack: the lens dives, the armies line up, the dice land, each winner strikes (husks dash through, the Fragile's troopers fire) and the loser snaps to ink; tap empty space to make your troopers take potshots. 3 dice v 2 (3 on a capital), ties defend; Onslaught! rolls on. A docked Spaceship carries 12 — across its family at once, or a bridge out: it hovers, then lands next turn.

    6Timeline · acts · cards
    VII XIII ACT IACT IIACT III

    Your class promises a card a round for 18 rounds, in three acts of six — rounds VII and XIII unseal the next. Capital and Spaceship play now; the rest arrive as sealed cards, a promise of later issues. Conquer an area in a turn to draw a card.

    Space nextEsc cancelZ undoC cardsS sectorsF 2DTab mapU upR flipP planetsM soundO settingsH help
    What's new · Issue #3, v10

    Spectacle

    • Ghost cursors the acting commander's hover, pick and aim show in their colour on everyone else's board.
    • Spectating no seat, or a seat the war unmade: watch with the auto camera (tap it for a free lens), Catch up on a backlog, Watch again from the start when it ends.
    • Friendly rooms the host adds room codes in the Menu; they hang in the sky as stars — the fallen tap one and warp over to watch, and warp Home again.
    • The room card the Menu shows the code, who's in, your role, Copy link and Leave room.
    v9 · Play together
    • Rooms Play together → Open a room, then send its code or link: friends join from their phones, tablets or computers.
    • Seats that wait a dropped phone or a refreshed page takes its seat back; a player gone too long can be handed to a Husk.
    • Spectators latecomers can watch a war under way; the host can lock the room or show someone the door.
    v8 · Room to breathe
    • See-through a moon or a ring in front of your world opens a living, dotted cut-out so your world always shows. Settings → Cutoff distance: 0 off, 10 always.
    • A wider system worlds and moons stand further apart, and every world's widest view reaches much further out.
    • Two-step zoom one zoom stops at the edge; the next one takes you into the map, or into the world nearest the middle. A hard flick still goes straight through.
    • The sun can be selected like any world.
    • Cleaner labels names and markers of worlds behind your selection stay behind it, and the ownership rings count only land.
    v7 · One game
    • Settings the gear (O) or the pause menu: sound and volume, battle cinematics for your battles and the Husks', 2D by default, the sector flash, the timeline bar, calm actors, quality and reduced motion — kept on this device.
    • A faster press each forcefield weighs 6 nearby seeds instead of up to 48, idle frames print their ink lighter, and only what moved goes to the GPU.
    • New sounds stamps pop, castles hop, troops stumble, the lens dives through the clouds, dice thud, nails clash, the fallen crumble to ink.
    • Gold stitch a sector held whole is trimmed in gold and white.
    • How to conquer the help is a six-panel comic now (H).

    Meanwhile…

    Combat log

    Play together

    Host
    Join

    The room

    Scenarios

    Settings kept on this device

    Defaults file

    Discard your inked worlds?

    The end?
    Choose your class

    Class editor

    The Codex